Cities: Skylines 2 performance has not achieved the benchmark we targeted, Paradox admits ahead of launch

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Ahead of Cities: Skylines 2's release next week, publisher Paradox Interactive has admitted the city building sequel ha…
Cities: Skylines 2 performance has not achieved the benchmark we  targeted, Paradox admits ahead of launch
A tech analysis of Cities: Skylines 2 proves it's rendering WAY too many polygons, making Cyberpunk 2077 look like Minecraft in comparison
Cities: Skylines 2 performance has not achieved the benchmark we  targeted, Paradox admits ahead of launch
Updates on Modding and Performance for Cities: Skylines II
Cities: Skylines 2 performance has not achieved the benchmark we  targeted, Paradox admits ahead of launch
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Cities: Skylines 2 performance has not achieved the benchmark we  targeted, Paradox admits ahead of launch
Cities: Skylines II Performance tuning, hardware advice, and bug report megathread : r/CitiesSkylines
Cities: Skylines 2 performance has not achieved the benchmark we  targeted, Paradox admits ahead of launch
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Cities: Skylines 2 performance has not achieved the benchmark we  targeted, Paradox admits ahead of launch
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Cities: Skylines 2 performance has not achieved the benchmark we  targeted, Paradox admits ahead of launch
Cities: Skylines II Devs Address Performance Issues and Modding Support|Game8
Cities: Skylines 2 performance has not achieved the benchmark we  targeted, Paradox admits ahead of launch
Cities: Skylines 2 Dev Admits Performance Issues, Will Launch the Game Anyway
Cities: Skylines 2 performance has not achieved the benchmark we  targeted, Paradox admits ahead of launch
Cities: Skylines 2 Studio Insists Performance Problems Are “Not Deeply Rooted in the Game's Foundation”
Cities: Skylines 2 performance has not achieved the benchmark we  targeted, Paradox admits ahead of launch
Cities: Skylines 2 will likely launch with performance issues, Paradox warns
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