ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
Por um escritor misterioso
Descrição
Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and DispatchIndirect commands. The company says that this solution will bring 'major performance improvements to the already incredible performance that DX12 can achieve'. ExecuteIndirect is said to perform multiple draws with a single API call, and gives the ability to both the CPU and the GPU to control draw calls, as well as change bindings between draw calls. Principal Development Lead for Direct3D and DXGI at Microsoft, Max McMullen, has demoed the new feature at GDC with

DirectX-Specs Engineering specs for DirectX features.

DirectX 12 - ExecuteIndirect Command Further Improves Performance & Greatly Reduces CPU Usage

Creating and recording command lists and bundles - Win32 apps

AMD Details Upcoming DX12 Features And Their Benefits - Async Shaders And Multi-Threaded Command Buffer Recording
DX12 EXECUTEINDIRECT - INDEX FORMAT ISSUE · Issue #468 · microsoft/DirectX-Graphics-Samples · GitHub

RDNA Performance Guide - AMD GPUOpen

DirectX 12 [Arquivo] - Fórum do Portugal-Tech

RedGamingTech

Improving Performance in Your Game - ppt download

DirectX 12 API Preview, Page 11

DirectX-Specs Engineering specs for DirectX features.

RDNA Performance Guide - AMD GPUOpen

New: Vulkan Device Generated Commands

ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
de
por adulto (o preço varia de acordo com o tamanho do grupo)