Sharper Mipmapping using Shader Based Supersampling, by Ben Golus
Por um escritor misterioso
Descrição
Mipmapping is ubiquitous in real time rendering, but has limitations. This article is going to go into what mipmapping is, how it’s used, and how it can be made better. Warning: this page has about…

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pzychotic (@pzychotic) / X

Anyone has a fix for blurry textures? Point filter doesn't help

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