Quake III & the reciprocal square root
Por um escritor misterioso
Descrição
In the C source code of the famous game “Quake III — Arena” you can find an incredibly efficient piece of code that seems totally insane and incomprehensible! It is the code for computing the…

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Quake: John D. Carmack, Id Software, QuakeC, Quake II, Quake III
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