Cleaning up messy BooleanUnions - Rhino for Windows - McNeel Forum

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(This is just an example, so I don’t need modelling tips. It’s just a question I always have when using BooleanUnion…) When I have something like 1. and ArrayPolar and BooleanUnion it, I get 2. which is an ugly brep that gives 40 faces when exploded. But the same overall shape can also be created using 10 faces. (3.) Is there a script that cleans up breps after BooleanUnions when things get to much out of hand?
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