Mono - GDScript extends C# Script · Issue #38352 · godotengine

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Descrição

Godot version: 3.2.2 Beta 1 Mono OS/device including version: Linux Mint 19.3 Issue description: Since all scripts should be compatible with each other, GDScript should be able to extend C# Scripts. For example: class MyMonoScript : Node
Mono - GDScript extends C# Script · Issue #38352 · godotengine
HTML5 + Mono export fails to load C# scripts · Issue #18569 · godotengine/ godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Why this code don't work? I don't know what i messed with move and slide. : r/godot
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Vector2 constants bug with C# · Issue #33712 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
GDNative is here!
Mono - GDScript extends C# Script · Issue #38352 · godotengine
The Ultimate Godot C# Setup Guide
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Noticeable performance hit when using gdscript vs c# to do >1000s of matrix and vector math operations per frame in a single loop · Issue #46029 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Godot 3.2.2 mono stable - Can't create new scripts or extend in inspector · Issue #41620 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Failed to create c# project · Issue #70468 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
GDScript vs C# in Godot 4 Chickensoft — Open source tools for Godot and C#
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