Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions

Por um escritor misterioso

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Thought I’d just post another use case I made a while ago. This one uses a trained model of Othello from this simplified implementation of Alpha Zero made by some guys from Stanford. Apparently you can change the rules to train other 2-person board games. I think their implementation may be a bit buggy. But seems to work OK. Background: Alpha Zero is Deep Mind’s (now owned by Google) board game AI. Which superseded Alpha Go and was later superseded by Mu Zero, which you don’t have to program
Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
Othello the Strategy Game for Two Players 1978 Complete
Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
How to write an Othello AI with Alpha-Beta search, by Jacky Choi Kin Lung
Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
PDF) Using Hard And Soft Artificial Intelligence Algorithms To Simulate Human Go Playing Techniques
Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
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Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
Official Othello (Othello Federation ver.) : Toys & Games
Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
Andrew Burstein - Jefferson's Secrets - Death and Desire at Monticello-Basic Books (2005), PDF, Thomas Jefferson
Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
GitHub - zuramai/othello: HTML5 Canvas Othello Game
Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
Othello (NES) - Video Game Music Preservation Foundation Wiki
Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
PDF) Novel Beginnings: Initial Framings as a Historical Category of American Fiction
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