Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
Por um escritor misterioso
Descrição
Thought I’d just post another use case I made a while ago. This one uses a trained model of Othello from this simplified implementation of Alpha Zero made by some guys from Stanford. Apparently you can change the rules to train other 2-person board games. I think their implementation may be a bit buggy. But seems to work OK. Background: Alpha Zero is Deep Mind’s (now owned by Google) board game AI. Which superseded Alpha Go and was later superseded by Mu Zero, which you don’t have to program

Othello the Strategy Game for Two Players 1978 Complete

How to write an Othello AI with Alpha-Beta search, by Jacky Choi Kin Lung

PDF) Using Hard And Soft Artificial Intelligence Algorithms To Simulate Human Go Playing Techniques

Othello/Reversi Game in Unity Part 3 - User Interface

Official Othello (Othello Federation ver.) : Toys & Games
Andrew Burstein - Jefferson's Secrets - Death and Desire at Monticello-Basic Books (2005), PDF, Thomas Jefferson

GitHub - zuramai/othello: HTML5 Canvas Othello Game

Othello (NES) - Video Game Music Preservation Foundation Wiki

PDF) Novel Beginnings: Initial Framings as a Historical Category of American Fiction
de
por adulto (o preço varia de acordo com o tamanho do grupo)