Texture sampling: noisy bilinear sampling (left), trilinear mipmap
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Texture sampling: noisy bilinear sampling (left), trilinear mipmap

Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis
Fast, GPU friendly, antialiasing downsampling filter

Graphics « The blog at the bottom of the sea

Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis

Sharper Mipmapping using Shader Based Supersampling, by Ben Golus

Volume Rendering for Developers: Foundations

Example 02.02: Texture filtering & MIP mapping

Optimizing Trilinear Interpolation – Jacco's Blog
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